2016 has been called the "Year of VR", with much attention being focused on this new technology. However, in the creation of VR content lie many potential traps in the form of traditional video techniques and experiences that do not carry over to this new form of media.
In this class, attendees will learn VR creation from the setup, how to avoid the risks unique to VR, information on the latest trends, and how to distribute your content to the world, focusing on several actual examples by Oculus Story Studio - from a speaker on the forefront of developing VR content as a VR development troubleshooter, now working at Oculus.
Registration
In this class, attendees will learn VR creation from the setup, how to avoid the risks unique to VR, information on the latest trends, and how to distribute your content to the world, focusing on several actual examples by Oculus Story Studio - from a speaker on the forefront of developing VR content as a VR development troubleshooter, now working at Oculus.
※This program will be charged.※
- TIME
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October 30, Sunday
10:30AM-4:30PM (Doors Open 10:15AM) - PLACE
- 7F Conference Room 2
- PRESENTER
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- Yoshihito Kondoh
Partner Engineering Specialist
- Yoshihito Kondoh