国際3DFair 2008

Session 1: Safety issues and standardization
Safety and display quality can be called the bedrock for the spread of 3D. Here, we introduce the latest trends in the methods for measuring 3D displays, which are currently being examined in the field of international standardization.

Date 2008/10/25[Sat] 13:00-14:30
Entrance Fee Free
Location National Museum of Emerging Science and Innovation
[Miraikan] 7F - Innovation Hall
Cast

[ Chair ]

H. Ujike

H. Ujike
National Institute of Advanced Industrial Science and Technology, AIST, Japan

[ Chair ]

M. Salmimaa Nokia Research Center, Finland

M. Salmimaa
Nokia Research Center, Finland

[1]Outline of standardization about 3D displays based on Ergonomics

濱岸 五郎 セイコーエプソン株式会社

G. Hamagishi
Seiko Epson, Japan

[2]Classification and evaluation of autostereoscopic displays

K. Taira
Toshiba, Japan

[3]Metrology for autostereoscopic displays

S. Uehara
NEC LCD Techs., Japan

[4] Evaluation of viewing space for autostereoscopic displays

A. Yuuki
Mitsubishi Elec., Japan

[5]Analysis of multi-view and integral photography displays in ray space

T. Koike
Hitachi, Univ. of Tokyo, Japan

(6)Rationalized optical characterization of autostereoscopic displays

T. Jarvenpaa Nokia Research Center, Finland

T. Jarvenpaa
Nokia Research Center, Finland

Session 2: Content creation and image quality
In creating 3D content, attention has risen with regard to the “experience” of the observer. Here, we introduce the mechanisms for understanding the 3D experience, and creating and making content public.

Date 2008/10/25[Sat] 15:00-17:00
Entrance Fee Free
Location National Museum of Emerging Science and Innovation
[Miraikan] 7F - Innovation Hall
Cast

[ Chair ]

J. Häkkinen

J. Häkkinen
Nokia Research Center / University of Helsinki, Finland

[1]Defining the emotional and cognitive aspects of 3D movie viewing experience

J. Häkkinen
Nokia Research Center / University of Helsinki, Finland

[2]3D DMB and quality issues

J. W. Kim (ETRI, Korea)

J. W. Kim
Electronics and Telecommunications Research Institute, ETRI, Korea

[3]3D content research activities in Taiwan

J. Hsu
Industrial Technology Research Institute, ITRI, Taiwan

[4] Making of High Quality 3D Contents and Safety Guidelines

K. Izumi
IceCube Inc., Japan

Session 3: Business models and breakthrough
The 3D content business demands a multitude of approaches. Here, we introduce examples of content creation, together with strategies and visions for making a business of 3D.

Date 2008/10/25[Sat] 17:30-19:00
Entrance Fee Free
Location Tokyo International Exchange Center 3F - International Conference Hall
Cast

[ Chair ]

E. Tanaka
Waseda University, Japan

[1]Japanese 3D Anime competition

E. Tanaka

E. Tanaka
STUDIO 4℃, Japan

[2]Challenging to 3D film making in Finland

S. Laitinen (Stereoscape, Finland)

S. Laitinen
Stereoscape, Finland

[3]Activities of 3D animation production in Korea

J. W. Choi (Digital Magic Entertainment, Korea)

J. W. Choi
Digital Magic Entertainment, Korea

[4] Strategies for Achieving the world's First 3D Broadcasts

N. Isobe

N. Isobe
Nippon BS Broadcasting, Japan