- Exhibition
- DCEXPO Special Prize : Reverse Pass-through VR
DCEXPO Special Prize : Reverse Pass-through VR
Facebook Reality Labs
Our reverse pass-through VR headset captures a 3D image of the wearer's eyes and displays them to outside viewers with a perspective-correct light field display, allowing gaze cues to support social copresence interactions. This technology was exhibited at SIGGRAPH 2021 Emerging Technologies and received DCEXPO Special Prize.
Reverse passthrough VR shows a three-dimensional view of the wearer’s eyes to multiple outside viewers. Perspective-correct external eye views are achieved using a light field display comprised of an LCD and microlens array. These displays are driven using input from internal stereo pairs that view each eye, followed by a learned depth and color inference pipeline.
This system, in conjunction with existing forward passthrough technology, enables more seamless interactions between people with and without VR headsets in social and professional contexts. Reverse passthrough VR ties together research in social telepresence and copresence, autostereoscopic displays, and facial capture to enable natural eye contact and other important non-verbal cues in a wider range of interaction scenarios.
Nathan Matsuda, Facebook Reality Labs
Brian Wheelwright, Facebook Reality Labs
Joel Hegland, Facebook Reality Labs
Douglas Lanman, Facebook Reality Labs