Kinect sensor is sold in the end of 2010 as a Xbox 360 device. Kinect, which enables consumers to control games “without controller” is a sensor of human body. With some special cameras Kinect can sense joints of human body with Z-axis and can estimate posture of the human by machine learning. This Kinect sensor is not expensive and can be leveraged in many research areas.
In June 2011, Microsoft Research releases Kinect for Windows SDK Beta and it makes Kinect used in PC application development. From then on academic researchers and developers are trying to use Kinect sensor for their software with Kinect for Windows SDK Beta.
In this session, the summary of Kinect application development with Kinect for Windows SDK Beta is shown. In addition, the future of the Kinect application is discussed.
Kinect sensor is sold in the end of 2010 as a Xbox 360 device. Kinect, which enables consumers to control games “without controller” is a sensor of human body. With some special cameras Kinect can sense joints of human body with Z-axis and can estimate posture of the human by machine learning. This Kinect sensor is not expensive and can be leveraged in many research areas.
In June 2011, Microsoft Research releases Kinect for Windows SDK Beta and it makes Kinect used in PC application development. From then on academic researchers and developers are trying to use Kinect sensor for their software with Kinect for Windows SDK Beta.
In this session, the summary of Kinect application development with Kinect for Windows SDK Beta is shown. In addition, the future of the Kinect application is discussed.
Kinect sensor is sold in the end of 2010 as a Xbox 360 device. Kinect, which enables consumers to control games “without controller” is a sensor of human body. With some special cameras Kinect can sense joints of human body with Z-axis and can estimate posture of the human by machine learning. This Kinect sensor is not expensive and can be leveraged in many research areas.
In June 2011, Microsoft Research releases Kinect for Windows SDK Beta and it makes Kinect used in PC application development. From then on academic researchers and developers are trying to use Kinect sensor for their software with Kinect for Windows SDK Beta.
In this session, the summary of Kinect application development with Kinect for Windows SDK Beta is shown. In addition, the future of the Kinect application is discussed.
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10:50
Opening
11:00-11:20
Transferring Traditional Craftsmanship using Mixed Reality Presentation of Unobservable Skills
Hiroyuki Onimaru, Atsushi Hiyama/ The University of Tokyo, Mariko Miyashita/ Tamagawa University, Eikan Ebuchi, Masazuki Seki/ Kochi Paper Industry Technology Center, Michitaka Hirose/The University of Tokyo
11:20-11:40
Presentation of the Great East Japan Earthquake with Ambience using CAVE
Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi/ Keio University
11:40-12:00
Development of Desktop Haptic Interface SPIDAR-I
Yan Zhu, Tatsuya Koyama, Tatsuro Igarashi, Katsuhito Akahane, Makoto Sato/ Tokyo Institute of Technology
12:00-12:20
Measurement-Integrated Simulation and Visualization of Karman Vortex Streets
in Hybrid Wind Tunnel
Yuriko Takeshima/ Tohoku University, Issei Fujishiro/ Keio University, Shigeo Takahashi/ The University of Tokyo, Toshiyuki Hayase/ Tohoku University
12:20-12:40
SPH-Based Method for Interactive Flame Simulation --- Implementation on CPU and GPU
Satoshi Mabuchi/ Keio University, Yoshio Ohno/ Tohoku University of Community Service and Science, Issei Fujishiro/ Keio University
12:40-13:00
Neural Responses in the Occipital Cortex to Briefly Presented Faces
Takako Mitsudo/ Kyushu University, Yoko Kamio/ National Center of Neurology and Psychiatry, Yoshinobu Goto/ International University of Health and Welfare, Taisuke Nakashima, ShozoTobimatsu/ Kyushu University
13:00-13:20
The Effects of Defocus Blur on Perceived Scale of Objects in Image --- Relationship between Defocus Blur and Other Cues to Distance
Tsutomu Kusano, Takao Sato/ The University of Tokyo
13:20-13:40
Two Novel Visual Illusions Accompanied with Self-Motion --- Shrinking Building Illusion and Moving Static Escalator Illusion
Haruaki Fukuda/ The University of Tokyo, Takeharu Seno/ Kyushu University, Kazuhiro Ueda/The University of Tokyo, JST CREST
13:40-14:00
Memorization/Learning Assistance System for a Digital Textbook
Banri Oda, Mai Yanagisawa,Yasushi Ikei/ Tokyo Metropolitan University
14:00-14:20
Use of Animation in a Large-Scale Image Media of the Science Pavilion
Takeshi Chikakiyo/ National Museum of Emerging Science and Innovation, Tetsuro Ogi/ Keio University
17:00-17:30
「ドームアニメ・サイエンス映像実験上映」
ファミリー層をターゲットとし、科学コミュニケーション効果の促進を目指したドームアニメーション・コンテンツを、高解像度プラネタリウムを使用して実験上映を行います。